lr

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  1. 4 votes
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    0 comments  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →
    lr shared this idea  · 
  2. 6 votes
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    1 comment  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →
    lr commented  · 

    In my opinion the bigger annoyance is that a use expression can't even be bound to _ (single underscore), so if I want to use multiple uses, I need to write something like

    use _1 = CreateSomeDisposable()
    use _2 = CreateSomeDisposable()

    If I could instead bind it to the wildcard character _, then I would be happy:
    use _ = CreateSomeDisposable()
    use _ = CreateSomeDisposable()

  3. 36 votes
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    10 comments  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →
  4. 5 votes
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    4 comments  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →
    lr supported this idea  · 
  5. 150 votes
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    under review  ·  10 comments  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →
  6. 168 votes
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    15 comments  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →
  7. 457 votes
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    under review  ·  37 comments  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →
    lr supported this idea  · 
  8. 15 votes
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    5 comments  ·  F# Language  ·  Flag idea as inappropriate…  ·  Admin →

    This proposal is “approved in principle” for F# 4.0+. It would make a good addition to F#. (I don’t think the loss of purity (e.g. wr.t. ordering of union cases) is a critical problem and I believe you can turn of the DefaultAugmentation in any case)

    Some technical issues may need to be ironed out during implementation.

    If this is done, the Tag properties present on these types should also be revealed, that is covered by a separate item.

    An implementation and testing would need to be provided by someone in the F# community (possibly including Microsoft or Microsoft Research, though not limited to them).

    Implementations of approved language design can now be submitted as pull requests to the appropriate branch of http://github.com/Microsoft/visualfsharp. See http://fsharp.github.io/2014/06/18/fsharp-contributions.html for information on contributing to the F# language and core library..

    I’d be glad to help guide people through the implementation process.

    If you…

    lr supported this idea  · 

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